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Game companies are selling better than before in a special situation called Corona, and game companies are enjoying a boom. However, there are still challenges to be solved in order for domestic game companies to become more competitive without compromising.

Reporter Kim Ki-tae.

<Reporter> In

mid-March, when Corona 19 was at its peak.

Masked people are lined up to receive a new purchase lottery ticket released by a Japanese game company.

[We announced on 00 Game Facebook… ]

Game companies are growing the market in a favorable environment such as postponement and telecommuting.

NCsoft's operating profit in the first quarter is expected to increase by 250% compared to last year and netmarble by 45%.

In March, the world's digital game market showed revenues of $ 10 billion, up 11% from the same period last year.

The World Health Organization (WHO), which defined game addiction as a disease just a year ago, is also campaigning with global game companies, saying that the game is a solution to 'social distance'.

However, the environment facing the domestic game industry is not green.

While domestic game companies rely on existing works, overseas competitors such as Nintendo are releasing new works one after another.

Recently, some game companies have neglected to update content and fix bugs, and even boycotted the sale of paid items to increase billing.

[Kim Seok-gyu / Professor of Game Department, Sangmyung University: (Existing domestic game industry) If you have been thinking only about enthusiasts and only profits, you will have to develop a game that families can enjoy together in the era when there will be more time spent at home in the future. and.)

that if you concentrate only on 'profit squeeze' aimed only existing users corona since the domestic game industry may face a crisis, experts said.

(Video coverage: Hojun Choi, Video editing: Seungjin Lee, screen source: YouTube 'minachu')